Subject: Hey, hey, hey... it's... Date: Mon, 9 May 94 21:50:58 EDT From: jgoldman@acs.bu.edu (Jeffrey Goldman) ... Imagine3.0 arriving late last week on my doorstep. Can you see my grin? Unfortunately, I will fail all three of my finals during the next three days... Sigh... I have an Amiga for future reference. First off let me say Bones and Kinematics are a GODSEND!!!! Not only are they incredible, but they're incredibly easy to use. Well, Bones is totally self-explanatory, but I'm a bit shaky on the kinematics. I can set it up and all, but does anyone know exactly what affects what? Another thought more on the critical side. Does anyone else get the impression the Imagine3.0 they have ob their machines right at this moment is not complete? That's not quite the way to put it. I made another analogy on the USENET in comp.sys.amiga.graphics (for those who caught it). Imagine3.0 feels like what Imagine1.1 was to 2.0... Know what I mean? Most people probably know that 2.0 refined and fixed a lot of 1.1 bugs and problems (at least that's what I thought). I'd consider 3.0 to be a totally full-fledged separate release. Given that, I get the impression 3.0 isn't quite up to par. Anyone else? What's up with global haze? I copied the FX from disk #1 and applied it to the Globals FX bar in the Action editor. I used a 'bright' object in the scene. I used both a solid bright white object and a (255,255,0) colored bright object. The Haze key-off color was 255,255,0 (default) both times. I rendered this with two 'pixel width' settings (10, and 20). I rendered the scenes both as quickrender and a hi-res scanline. The effect took a long time with the pixel width on 10 and forever with the pixel width at 20. I saw absolutely no difference both times. Actaully I saw nothing special. What's up with that? Could it be the scanline thing? Does it inly work in trace? Has anyone found any SCANLINE improvements? I see none. If anything it has gone backwards with the ground reflect bug thing. This is the most disappointing thing. I animate, and raytracing is prohibitively slow. I was really hoping for an improved scanliner (isn't it strange how most 3D packages can't get both types of rendering right at the same time? How's Lightwave on this?) Lens Flare exists, but I was sorta hoping for Lightwave quality visible light FX... Is it that difficult to get a simulated realistic visible light halo, star point, flare, thing ala Lightwave? The Slice function still isn't terrific... The Forms editor hasn't been touched. I would have enjoyed some sort of spline manipulation there, or at least a Transform Position feature. Things tha didn't make it in that I expected to get in: Scanline Shadows (I got the Impulse word just prior to the release, however) Field Rendering Compatibility with old Essence (maybe it's time to get Forge and the latest versions of Essence) Cleaned up Booleans w/merge Things that didn't make it in but didn't expect to make it in (ie. Wish List): Motion Blur (really want this for anims. Anyone know how much of a time penaly Lightwave's motion blur is?) Soft Shadows (via some sort of shadow mapping, or the option of an automatic bundled set of lightsources, or something to that effect) Collision Detection (would be nice to go along with Kinematics and all the new particle and animation stuff) Friction Physics Visible Lightsources (I mean, well done) I guess I would wish for Real3D combined with Imagine combined with Lightwave... huh, yeah right... :-) Don't get me wrong, I love Imagine3.0. It's just not as much as I expected in certain departments. It's Bones are definitely cool. Very cool. The intention of this post was to bring up the bad points and to critique (albeit a little negatively) 3.0. I mean, why would I critique the good stuff? Most of you already (or will) know the good stuff. For those that don't know whether to upgrade or not, I'd say 3.0 is definitely worth the ~$100US!! If I were going to pay the ~$700 retail I personally would wait a little to see what fixes, other versions, or whatever come out... Thoughts? Comments? J.----> E-Mail: jgoldman@acs.bu.edu -=> RETURN TO CONTENTS!<=-